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- Legacy Militia | Warlord Protocol
Learn more about the Legacy Militia, one of Warlord Protocol's 6 factions! “When the Militia was founded, its only purpose was to bring an end to the tyrants that led our world into chaos. But what began as a quest for revenge has evolved into something much greater. Today we fight so that we may see a future where our world is liberated from oppression, one in which all the people of Nevir can live free of persecution. But this war will only be won if we are united. Join us, and fight for Nevir’s future!“ - Amirah Ehsan, Director of the Legacy Militia The Legacy Militia "When the Legacy Militia was founded, our only purpose... to bring an end to the tyrants that led our world into desolation. But our mission has evolved and taken on a whole new meaning over the last few generations. We are no longer just a militia, for we have become a nation that helps those in need. A nation that welcomes refugees and outcasts so that they may have the opportunity for a better life. So we continue to fight. But we do not fight out of anger or a desire for vengeance. We fight on so that we may one day be able to live in a world where all the people of Nevir are free from oppression. " - Amirah Ehsan, Director of the Legacy Militia Legacy Militia Cards About the Legacy Militia: The Legacy Militia is a military republic that governs the nation of Elpida, and was formed shortly after the collapse that was brought about by the great war. Members of this faction originate from all corners of Nevir, many of whom joined seeking asylum from oppressive regimes. The Militia seeks to unite their shattered world and bring an end to the tyrants that led it into chaos. This faction is primarily focused on supporting infantry cards, with a secondary focus on controlling multiple infantry of your faction. Their infantry and warlord cards feature a diverse range of abilities that allows them to adapt to the situation at hand. The Militia is a relatively small faction that relies on guerilla warfare and clandestine tactics to catch their enemies off guard. In the past, they were successful in orchestrating rebellions against Nova Genesis and the United Human Coalition . While the resulting civil wars were successful to varying degrees, the Militia believes it made substantial progress towards creating a world free of tyranny. And despite their reputation for systematic upheaval, the Militia has formed a strong alliance with the Awakened Legion and Divine Machine . The Awakened Legion joined the alliance after the Militia helped them rebel against Nova Genesis and obtain their freedom. And the Divine Machine joined the alliance after the Militia helped them quell a coup led by a corrupt clergy. The Cybernetic Federation , on the other hand, remains cautious of the Militia's intentions and has refused all invitations to join their alliance. Coming Soon Coming Soon Coming Soon Coming Soon
- Nova Genesis | Warlord Protocol
Learn more about Nova Genesis, one of Warlord Protocol's 6 factions! “Our world is teetering on the brink of annihilation, and yet no one seems to be willing to do what is necessary to ensure our collective survival. If humanity cannot be trusted to make the required sacrifices, then Nova Genesis will have to step in and make those decisions for them. We will either unite this broken world, or we will dredge up whatever remains and create a new one from its ashes.” - Elymas Birsha, Chancellor of Nova Genesis Nova Genesis "Our world teeters on the brink of annihilation. And with every day that passes, we see the reality of our situation becoming ever clearer. But no one seems to be willing to do what is necessary to ensure our collective survival. And if Humanity as a whole cannot be trusted to make the necessary sacrifices, then Nova Genesis will step in and make those decisions for them. I will not repeat the mistakes of my predecessor, that much I can promise to all of you. We will either unite this broken world or we will dredge up whatever remains from the ashes to create a new one." - Elymas Birsha, Chancellor or Nova Genesis About the Legacy Militia: Nova Genesis is an authoritarian regime that seized control of the nation of Providence and instigated the great war. While its former dictator was overthrown at the end of the liberation war, the faction is still perceived as oppressive and antagonistic. This faction is comprised almost entirely of novans, which are humans born with the innate ability to manipulate the reality that surrounds them. Nova Genesis believes that a cataclysm of cosmological proportions will soon render the world uninhabitable, and they are willing to go to any lengths to ensure their own survival. This faction derives its power from playing action cards and seeks to control as many victory points as possible. Additional faction lore coming soon... About Nova Genesis: Nova Genesis is an authoritarian regime that once seized control of the nation of Providence and instigated the great war. While its former dictator was overthrown at the end of the liberation war, the faction is still perceived as oppressive and antagonistic. This faction is comprised almost entirely of novans, which are humans born with the innate ability to manipulate the reality that surrounds them. Nova Genesis believes that the world is teetering on the brink of annihilation, and it is willing to go to any lengths to ensure that it survives any approaching cataclysm. This faction derives its power from playing action cards and seeks to control as many victory coins as possible. Nova Genesis Playstyle: Nova Genesis is a faction that cares very little about its reputation and is hellbent on victory. They are willing to do whatever they deem necessary to win, even if that means hurting themselves and the other factions in the process of achieving their goal. Their primary mechanics revolve around gaining, burning, and stealing victory points with additional bonuses provided for controlling multiple action cards. Nova Genesis is also the only faction with abilities that allow players to completely bypass defense in order to steal victory points from each other. Nova Genesis is capable of dishing out a lot of damage, but their tactics tend to draw unwanted attention from other players. And without a strong defensive line, Nova Genesis can become somewhat of a glass cannon if players are not careful. Faction Playstyle: Nova Genesis cares very little about its reputation and is hellbent on victory. They are willing to do whatever they deem necessary to win, even if that means hurting themselves and the other factions in the process of achieving their goal. Their primary mechanics revolve around gaining, burning, and stealing victory points with additional bonuses provided for controlling multiple action cards. Nova Genesis is also the only faction with abilities that allow players to completely bypass defense in order to steal victory points from each other. Nova Genesis is capable of dishing out a lot of damage, but their tactics tend to draw unwanted attention from other players. And without a strong defensive line, Nova Genesis can become somewhat of a glass cannon if players are not careful. Nova Genesis Cards Coming Soon CLASSIFIED Coming Soon Coming Soon
- Edana, the Pyromancer | Warlord Protocol Card Gallery
Edana, the Pyromancer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Edana. the Pyromancer Nova Genesis Infantry Novan [PLAY] Gain 2 resources or deal 2 damage. [ACTIVATE] Burn 2 victory points: Burn a Non-Exalted Territory. ____________________ Exalted Fahmi Fauzi WP 064 6 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "Is this really the best Amirah can do? I thought Legacy soldiers are supposed to be the best of the best. And here you are, barely even able to hold your own in a fight. Such a pathetic excuse of an assassin." - Edana Shax, the Pyromancer ____________________ "Is this really the best Amirah can do? I thought Legacy soldiers are supposed to be the best of the best. And here you are, barely even able to hold your own in a fight. Such a pathetic excuse of an assassin." - Edana Shax, the Pyromancer ____________________
- The Great Wall of Assir | Warlord Protocol Card Gallery
The Great Wall of Assir Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: The Great Wall of Assir United Human Coalition Fortification [TRIGGER] At the start of your turn, you may claim a Territory. If you do, burn 2 victory points. ____________________ Exalted < Card Incomplete > WP 084 7 3 [06/09/2022] The victory point you burn must be in the form of coins. If you have fewer than 2 victory coins, then you must burn as many as you can. [06/09/2022] Burning victory points as part of the resolution of this card's TRIGGER ability is not a cost. So, you do not need to have victory coins to claim a territory. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Athena, Fleet Admiral | Warlord Protocol Card Gallery
Athena, Fleet Admiral Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Athena, Fleet Admiral Cybernetic Federation Warlord Novan [ACTIVATE] Burn 1 victory point and pay X resources: Play a Non-Exalted Fortification in the recruitment area with a recruitment cost of X or less (keep that card) . ____________________ Exalted Agus SW WP 018 [06/08/2022] The victory points you burn must be in the form of coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "Our city in the sky provided us with a uniquely privileged position. As the world below was ravaged by war, our lives went on relatively unaffected. But as the years passed by, it became increasingly clear that neutrality would eventually be out downfall. When there is nothing left of the surface to conquer, those in power will turn their eyes towards us. The time for us to choose a side is quickly approaching." - Athena Farron, Fleet Admiral ____________________ "Our city in the sky provided us with a uniquely privileged position. As the world below was ravaged by war, our lives went on relatively unaffected. But as the years passed by, it became increasingly clear that neutrality would eventually be out downfall. When there is nothing left of the surface to conquer, those in power will turn their eyes towards us. The time for us to choose a side is quickly approaching." - Athena Farron, Fleet Admiral ____________________
- Armored Assault | Warlord Protocol Card Gallery
Armored Assault Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Armored Assault Divine Machine Action [PLAY] Gain 1 victory point and destroy up to one Fortification. You gain +X defense until your next turn, where X is equal to the defense of the destroyed card. ____________________ Common < Card Incomplete > WP 015 4 [06/08/2022] The defense provided by this card is given to the player's warlord (aka, the player). This effect cannot be removed and will remain on the player until the beginning of their next turn. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Inspire Revolution | Warlord Protocol Card Gallery
Inspire Revolution Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Inspire Revolution Legacy Militia Action [PLAY] Gain 1 resource and choose one: Your Infantry gain +1 attack this turn; or, select an opponent that controls at least 2 more territories than you and conquer one they control. ____________________ Common Gun Gunawan WP 058 4 [06/09/2022] "Inspire Revolution" creates a static effect that persists on your field until the end of your turn. So, Infantry that enter your field after you played "Inspire Revolution" also gain the bonus attack. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Shipwright Engineer | Warlord Protocol Card Gallery
Shipwright Engineer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Shipwright Engineer Cybernetic Federation Infantry Human [PLAY] Gain 2 resources. [ACTIVATE] Pay 2 resources: Select a Fortification in your discard pile with a recruitment cost of 4 or less and return it to your hand. ____________________ Common < Card Incomplete > WP 021 4 2 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Renati Vanguard | Warlord Protocol Card Gallery
Renati Vanguard Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Renati Vanguard Awakened Legion Infantry Voidborn [PLAY] Gain 2 resources and void the top card of the main deck. [ACTIVATE] Pay 2 resources: Destroy a Fortification with a recruitment cost of X+1 or less. X is equal to the number of cards that have entered the void this turn. ____________________ Limited < Card Incomplete > WP 038 5 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Europa Class Corvette | Warlord Protocol Card Gallery
Europa Class Corvette Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Europa Class Corvette Cybernetic Federation Fortification [TRIGGER] Once during each of your turn, when this card or another Fortification is destroyed, deal 1 damage and gain +1 defense until your next turn. ____________________ Common < Card Incomplete > WP 027 2 1 [06/08/2022] The defense provided by this card's ability is given to the player's warlord (aka, the player). This effect cannot be removed and will remain on the player until the beginning of their next turn. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Athereal's Arbiter | Warlord Protocol Card Gallery
Athereal's Arbiter Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Athereal's Arbiter Divine Machine Fortification [ACTIVATE] Pay 7 Resources: Deal 3 damage. Reduce the cost of this ability by 1 resource for each card you control of your faction, other than your Warlord. ____________________ Exalted Agus SW WP 010 7 3 [06/08/2022] "Athereal's Arbiter" counts itself for its ACTIVATE ability. So, if you are playing as a warlord of the Divine Machine then its ability naturally costs 1 less resource. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "Look to the Arbiter, Brothers and Sisters, and find courage in its resolve. It sits, casting its watchful gaze over our homeland, ready to defend this city with its life. Be like the Arbiter, Brothers and Sisters! Defend out people! Defend the Divine Machine!" ____________________ "Look to the Arbiter, Brothers and Sisters, and find courage in its resolve. It sits, casting its watchful gaze over our homeland, ready to defend this city with its life. Be like the Arbiter, Brothers and Sisters! Defend out people! Defend the Divine Machine!" ____________________
- Awakened Pathfinder | Warlord Protocol Card Gallery
Awakened Pathfinder Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Awakened Pathfinder Awakened Legion Infantry Voidborn [PLAY] Gain 2 resources or discard a card. If you discarded, select up to one Non-Exalted Territory and void it. [ACTIVATE] Pay 2 resources: Claim a Territory on top of the void. ____________________ Common Sam Kanios WP 037 4 2 [05/03/2021] The territory you want to return must be the top card of the void. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: