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  • Athos, the City of Enlightenment | Warlord Protocol Card Gallery

    [CLAIM] Draw a card.  [ACTIVATE] Pay 1 resource: Replace a card in your hand with a Non-Exalted card in your discard pile.  Athos, the City of Enlightenment Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Athos, the City of Enlightenment Divine Machine Territory [CLAIM] Draw a card. [ACTIVATE] Pay 1 resource: Replace a card in your hand with a Non-Exalted card in your discard pile. ____________________ Exalted Agus SW WP 121 1 3 [06/09/2022] The cards switch places simultaneously. The card in your hand is placed in your discard pile, and the other card in you discard pile is added to your hand. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Void Reactor | Warlord Protocol Card Gallery

    [TRIGGER] Once per turn, when you play a Non-Basic Action, gain 1 resource. [TRIGGER] Twice per turn, when you play a Non-Basic Action, this card gains +1 defense until your next turn. Void Reactor Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Void Reactor Nova Genesis Fortification [TRIGGER] Once per turn, when you play a Non-Basic Action, gain 1 resource. [TRIGGER] Twice per turn, when you play a Non-Basic Action, this card gains +1 defense until your next turn. ____________________ Common Agus SW WP 070 4 1 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Zamia's Athenaeum | Warlord Protocol Card Gallery

    [TRIGGER] Once per turn, when you void another card, gain 1 resource. [PASSIVE] This card gains +1 defense if it is of your Faction.  Zamia's Athenaeum Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Zamia's Athenaeum Awakened Legion Fortification [TRIGGER] Once per turn, when you void another card, gain 1 resource. [PASSIVE] This card gains +1 defense if it is of your Faction. ____________________ Common < Card Incomplete > WP 040 3 1 [06/08/2022] The Athenaeum's TRIGGER ability can be triggered on any player's turn. It will trigger if an opponent forces you to void a card as well. [08/27/2022] If you gain resources on another player's turn, you will not be able to hold onto them for your next turn. Unspent resources disappear at the end of every turn. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Jupiter, the Sky Fortress | Warlord Protocol Card Gallery

    [CLAIM] You may destroy a Fortification. [ACTIVATE] Pay 1 resource: Deal 1+X damage. X is equal to the number of Fortifications destroyed this turn.  Jupiter, the Sky Fortress Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Jupiter, the Sky Fortress Cybernetic Federation Territory [CLAIM] You may destroy a Fortification. [ACTIVATE] Pay 1 resource: Deal 1+X damage. X is equal to the number of Fortifications destroyed this turn. ____________________ Exalted < Card Incomplete > WP 123 1 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Echomancer | Warlord Protocol Card Gallery

    [PLAY] Gain 2 resources.  [ACTIVATE] Pay X resources: Select a Non-Exalted Action in your discard pile with a recruitment cost of X and return it to your hand. Echomancer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Echomancer Nova Genesis Infantry Novan [PLAY] Gain 2 resources. [ACTIVATE] Pay X resources: Select a Non-Exalted Action in your discard pile with a recruitment cost of X and return it to your hand. ____________________ Common Felix Hidayat WP 067 4 2 [06/09/2022] If a card asks you to pay X resource, then it is giving you the option to decide how many resources you want to pay for the ability. If you choose to pay 2 resources, then you can return an action with a recruitment cost of 2 from your discard pile to your hand. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "Echomancy is a vital skill for a life of espionage. You can silence your movement, gather intel at a distance, and blast you foes away when they realize you're a spy." - Jackie Mercer, the Mechanist ____________________ "Echomancy is a vital skill for a life of espionage. You can silence your movement, gather intel at a distance, and blast you foes away when they realize you're a spy." - Jackie Mercer, the Mechanist ____________________

  • Edana, the Pyromancer | Warlord Protocol Card Gallery

    [PLAY] Gain 2 resources or deal 2 damage.  [ACTIVATE] Burn 2 victory points: Burn a Non-Exalted Territory.  Edana, the Pyromancer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Edana. the Pyromancer Nova Genesis Infantry Novan [PLAY] Gain 2 resources or deal 2 damage. [ACTIVATE] Burn 2 victory points: Burn a Non-Exalted Territory. ____________________ Exalted Fahmi Fauzi WP 064 6 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "Is this really the best Amirah can do? I thought Legacy soldiers are supposed to be the best of the best. And here you are, barely even able to hold your own in a fight. Such a pathetic excuse of an assassin." - Edana Shax, the Pyromancer ____________________ "Is this really the best Amirah can do? I thought Legacy soldiers are supposed to be the best of the best. And here you are, barely even able to hold your own in a fight. Such a pathetic excuse of an assassin." - Edana Shax, the Pyromancer ____________________

  • War Torn Ruins | Warlord Protocol Card Gallery

    [TRIGGER] When damage dealt by an Infantry's attack causes you to lose victory points, its controller may conquer this card. War Torn Ruins Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: War Torn Ruins Neutral Territory [TRIGGER] When damage dealt by an Infantry's attack causes you to lose victory points, its controller may conquer this card. ____________________ Common Gun Gunawan WP 113 5 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Elymas, the Chancellor | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 1 resource: Draw a card. Then, discard a card unless an opponent lost victory points this turn. Elymas, the Chancellor Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Elymas, the Chancellor Nova Genesis Warlord Novan [ACTIVATE] Pay 1 resource: Draw a card. Then, discard a card unless an opponent lost victory points this turn. ____________________ Exalted Fahmi Fauzi WP 063 [06/09/2022] Losing victory points includes both stolen and burnt victory points. The lost victory points must be in the form of victory coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Herald of Malphas | Warlord Protocol Card Gallery

    [ELIMINATE] Claim a Territory and draw a card.  Herald of Malphas Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Herald of Malphas Bioweapon Lesser [ELIMINATE] Claim a Territory and draw a card. ____________________ Exalted Muhammad Fajri WP 106 5 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Cybernetic Federation | Warlord Protocol

    Learn more about the Cybernetic Federation, one of Warlord Protocol's 6 factions! “The might of our technological prowess once kept our would-be adversaries at a respectable distance. But they have grown to be far more aggressive in recent years. So, unfortunately, we are being dragged into the senseless conflict that has plagued our beloved Nevir for generations. And if a peaceful resolution is not possible, then our enemies will learn why the Federation is not to be trifled with.” - Athena Farron, Admiral of the Cybernetic Federation The Cybernetic Federation About the Legacy Militia: The Cybernetic Federation governs the nation of Jupiter and is led by a small council of oligarchs. Their cities rest upon the sky islands that float high above the planet's surface, and the faction boasts a powerful naval force that has allowed them to stay relatively neutral as the events of the great war played out beneath them. The Federation relies heavily on its fortification cards while its infantry cards serve more of a supportive role. Their primary mechanic allows them to generate synergy through the destruction of their fortification cards. The degree to which they benefit from this mechanic increases with the number of fortifications they control. Additional faction lore coming soon... About the Cybernetic Federation : The Cybernetic Federation governs the nation of Jupiter and is led by a small council of oligarchs. Their cities rest upon the sky islands that float high above the planet's surface, and the faction boasts a powerful naval force that has allowed them to stay relatively neutral as the events of the great war played out beneath them. The Cybernetic Federation's primary mechanic allows them to generate synergy through the destruction of their fortification cards, with a secondary focus on controlling multiple fortifications. This faction relies heavily on its fortification cards while its infantry cards serve more of a supporting role. Faction P laystyle: The Cybernetic Federation is a resourceful faction that focuses on destroying its own fortifications to power its abilities. While destroying your own cards sounds bad at first, the trade-off is always worth it. Every fortification within the Federation's arsenal features a powerful ability that triggers when the card is destroyed. The Federation also provides players with plenty of ways to quickly cycle through their decks and retrieve their destroyed cards. The Cybernetic Federation is probably the most synergistic faction in Warlord Protocol, making them a force to be reckoned with if they go unchecked. However, this also has the side effect of making them less flexible than the other five factions and therefore more difficult to play effectively. That being said, more experienced players may find their playstyle to be satisfying and rewarding. Faction P laystyle: The Cybernetic Federation is a resourceful faction that focuses on destroying its own fortifications to power its abilities. While destroying your own cards sounds bad at first, the trade-off is always worth it. Every fortification within the Federation's arsenal features a powerful ability that triggers when the card is destroyed. The Federation also provides players with plenty of ways to quickly cycle through their decks and retrieve their destroyed cards. The Cybernetic Federation is probably the most synergistic faction in Warlord Protocol, making them a force to be reckoned with if they go unchecked. However, this also has the side effect of making them less flexible than the other five factions and therefore more difficult to play effectively. That being said, more experienced players may find their playstyle to be satisfying and rewarding. Cybernetic Federation Cards Coming Soon Coming Soon CLASSIFIED Coming Soon

  • Reconnaissance | Warlord Protocol Card Gallery

    [PLAY] Gain 1 victory point. Then, draw a card. If you control 2 or more Infantry of your faction, draw 2 cards instead. Reconnaissance Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Reconnaissance Legacy Militia Action [PLAY] Gain 1 victory point. Then, draw a card. If you control 2 or more Infantry of your faction, draw 2 cards instead. ____________________ Common < Card Incomplete > WP 059 3 [05/03/2021] You will always gain 1 victory point from playing "Reconnaissance". The only thing that changes is the number of cards you will draw as the ability resolves. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • The Ganymede | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 6 resources: Deal 3 damage. Reduce the cost of this ability by 1 resource for each other Fortification card you control and in your discard pile. The Ganymede Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: The Ganymede Cybernetic Federation Fortification [ACTIVATE] Pay 6 resources: Deal 3 damage. Reduce the cost of this ability by 1 resource for each other Fortification card you control and in your discard pile. ____________________ Exalted < Card Incomplete > WP 024 7 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

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