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- Exploration | Warlord Protocol Card Gallery
[PLAY] Gain 1 resource and 1 victory point. If you control 2 or more Territories, gain 2 resources and 2 victory points instead. Exploration Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Exploration United Human Coalition Action [PLAY] Gain 1 resource and 1 victory point. If you control 2 or more Territories, gain 2 resources and 2 victory points instead. ____________________ Common < Card Incomplete > WP 089 2 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Study the Scripture | Warlord Protocol Card Gallery
[PLAY] Gain 1 victory point. Then, draw a card. If you used ACTIVATE abilities 3 or more times this turn, draw 2 cards instead. Study the Scripture Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Study the Scripture Divine Machine Action [PLAY] Gain 1 victory point. Then, draw a card. If you used ACTIVATE abilities 3 or more times this turn, draw 2 cards instead. ____________________ Common Felix Hidayat WP 014 3 [05/02/2021] You will always gain 1 victory point from playing "Study the Scripture". The only thing that changes is the number of cards you will draw as the ability resolves. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Espionage | Warlord Protocol Card Gallery
[PLAY] Gain 1 resource and deal 1 damage. If this was played from your hand, reveal the top 2 cards of another player's deck. If one of those cards has a recruitment cost of 4 or less, you may play it (keep it) and place "Espionage" on top of that player's deck. Espionage Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Espionage Legacy Militia Action [PLAY] Gain 1 resource and deal 1 damage. If this was played from your hand, reveal the top 2 cards of another player's deck. If one of those cards has a recruitment cost of 4 or less, you may play it (keep it) and place "Espionage" on top of that player's deck. ____________________ Common < Card Incomplete > WP 057 2 [05/03/2021] If you played "Espionage" from a zone other than your hand (like the recruitment area, the void, your discard pile, etc.), then the second half of its ability will not resolve. [10/14/2021] If you played "Espionage" from your hand, you do have to reveal the top 2 cards of another player's deck. However, you do not have to play one of those cards. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Shipwright Engineer | Warlord Protocol Card Gallery
[PLAY] Gain 2 resources. [ACTIVATE] Pay 2 resources: Select a Fortification in your discard pile with a recruitment cost of 4 or less and return it to your hand. Shipwright Engineer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Shipwright Engineer Cybernetic Federation Infantry Human [PLAY] Gain 2 resources. [ACTIVATE] Pay 2 resources: Select a Fortification in your discard pile with a recruitment cost of 4 or less and return it to your hand. ____________________ Common < Card Incomplete > WP 021 4 2 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Volatile Prowler | Warlord Protocol Card Gallery
[ELIMINATE] Claim a Territory. Then, you may void a card in the recruitment area with a recruitment cost of 4 or less. Volatile Prowler Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Volatile Prowler Bioweapon Lesser [ELIMINATE] Claim a Territory. Then, you may void a card in the recruitment area with a recruitment cost of 4 or less. ____________________ Common Afda Trihatma WP 112 4 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Io Class Frigate | Warlord Protocol Card Gallery
[TRIGGER] When this is destroyed, you may burn a Non-Exalted Territory. [PASSIVE] This card gains +1 defense if this card is of your Faction. Io Class Frigate Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Io Class Frigate Cybernetic Federation Fortification [TRIGGER] When this is destroyed, you may burn a Non-Exalted Territory. [PASSIVE] This card gains +1 defense if it is of your Faction. ____________________ Common < Card Incomplete > WP 025 3 1 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Basic Infantry | Warlord Protocol Card Gallery
[PLAY] Gain 1 Resource. This cannot be used to recruit cards of another faction with a recruitment cost of 5 or more. [PASSIVE] This card can only attack Bioweapons. Basic Infantry Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Basic Infantry Neutral Infantry [PLAY] Gain 1 Resource. This cannot be used to recruit cards of another faction with a recruitment cost of 5 or more. [PASSIVE] This card can only attack Bioweapons. ____________________ Basic Felix Hidayat WP 134 2 1 [05/03/2021] This card has a recruitment cost because some card abilities refer to "recruitment cost" as part of their resolution. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Back from the Brink | Warlord Protocol Card Gallery
[PLAY] Void the top card of the main deck. Then, you may play a card with a recruitment cost of 4 or less from the top 4 cards of the void (keep that card). Back from the Brink Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Back from the Brink Awakened Legion Action [PLAY] Void the top card of the main deck. Then, you may play a card with a recruitment cost of 4 or less from the top 4 cards of the void (keep that card). ____________________ Limited Fahmi Fauzi WP 045 4 [05/03/2021] If there are no valid options in the void when the time comes to select a card, then nothing happens as the ability resolves. [05/03/2021] Since territories can only be claimed or conquered, you cannot play them using this card's ability. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Minerva, the Emissary | Warlord Protocol Card Gallery
[TRIGGER] Once per turn, when you play an Action, you may deal damage equal to half its recruitment cost rounded up. Minerva, the Emissary Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Minerva, the Emissary Legacy Militia Warlord Novan [TRIGGER] Once per turn, when you play an Action, you may deal damage equal to half its recruitment cost rounded up. ____________________ Exalted Fahmi Fauzi WP 048 [06/09/2022] Minerva's ability can trigger when you play any action card, even if its are basic. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Valac, the Seeker | Warlord Protocol Card Gallery
[ELIMINATE] Claim a Territory. Then, you may choose to take an extra turn. If you do, your refresh draw at the end of your current turn is reduced from 5 to 3. Valac, the Seeker Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Valac, the Seeker Bioweapon Greater [ELIMINATE] Claim a Territory. Then, you may choose to take an extra turn. If you do, your refresh draw at the end of your current turn is reduced from 5 to 3. ____________________ Exalted Afda Trihatma WP 094 9 [05/03/2021] Normally, you will draw 5 cards at the end of your turn to refresh your hand. But Valac reduces your end of turn refresh draw from 5 card to 3 cards on the turn you eliminate it. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "I coudn't care less about humanity's war. My work is far more important and I have enough problems dealing with my feeble minded siblings. Now leave me be before I decide to use your corpse for one of my experiemnts." - Valac, the Seeker ____________________ "I coudn't care less about humanity's war. My work is far more important and I have enough problems dealing with my feeble minded siblings. Now leave me be before I decide to use your corpse for one of my experiemnts." - Valac, the Seeker ____________________
- Augustus & Scar | Warlord Protocol Card Gallery
[ACTIVATE] Pay 1 resource and burn 1 victory points: Deal X damage and gain +X defense until your next turn. X is equal to the number of times you used ACTIVATE abilities this turn (including this ability). Augustus & Scar Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Augustus & Scar Divine Machine Warlord Human, Mech [ACTIVATE] Pay 1 resource and burn 1 victory points: Deal X damage and gain +X defense until your next turn. X is equal to the number of times you used ACTIVATE abilities this turn (including this ability) . ____________________ Exalted < Card Incomplete > WP 001 [06/08/2022] The defense provided by "Augustus & Scar" is given to the player's warlord (aka, the player). This effect cannot be removed and will remain on the player until the beginning of their next turn. [06/08/2022] The victory points you burn must be in the form of coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Commandeer | Warlord Protocol Card Gallery
[PLAY] Deal 2 damage and gain 1 resource. If this was played from your hand, you may take control of another player's Non-Exalted Fortification. If you do, place "Commandeer" in that player's discard pile. Commandeer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Commandeer Cybernetic Federation Action [PLAY] Deal 2 damage and gain 1 resource. If this was played from your hand, you may take control of another player's Non-Exalted Fortification. If you do, place "Commandeer" in that player's discard pile. ____________________ Common < Card Incomplete > WP 030 3 [05/02/2021] If you played "Commandeer" from a zone other than your hand (like the recruitment area, the void, your discard pile, etc.), then the second half of its ability will not resolve. [08/30/2021] If you gain control of a fortification with a temporary bonus to its defense value and that bonus would be removed at the beginning of its former controller's next turn, then it will still be removed at the beginning of that player's next turn even though you currently control that card. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

















