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  • Basic Infantry | Warlord Protocol Card Gallery

    [PLAY] Gain 1 Resource. This cannot be used to recruit cards of another faction with a recruitment cost of 5 or more. [PASSIVE] This card can only attack Bioweapons. Basic Infantry Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Basic Infantry Neutral Infantry [PLAY] Gain 1 Resource. This cannot be used to recruit cards of another faction with a recruitment cost of 5 or more. [PASSIVE] This card can only attack Bioweapons. ____________________ Basic Felix Hidayat WP 134 2 1 [05/03/2021] This card has a recruitment cost because some card abilities refer to "recruitment cost" as part of their resolution. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Back from the Brink | Warlord Protocol Card Gallery

    [PLAY] Void the top card of the main deck. Then, you may play a card with a recruitment cost of 4 or less from the top 4 cards of the void (keep that card). Back from the Brink Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Back from the Brink Awakened Legion Action [PLAY] Void the top card of the main deck. Then, you may play a card with a recruitment cost of 4 or less from the top 4 cards of the void (keep that card). ____________________ Limited Fahmi Fauzi WP 045 4 [05/03/2021] If there are no valid options in the void when the time comes to select a card, then nothing happens as the ability resolves. [05/03/2021] Since territories can only be claimed or conquered, you cannot play them using this card's ability. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Minerva, the Emissary | Warlord Protocol Card Gallery

    [TRIGGER] Once per turn, when you play an Action, you may deal damage equal to half its recruitment cost rounded up. Minerva, the Emissary Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Minerva, the Emissary Legacy Militia Warlord Novan [TRIGGER] Once per turn, when you play an Action, you may deal damage equal to half its recruitment cost rounded up. ____________________ Exalted Fahmi Fauzi WP 048 [06/09/2022] Minerva's ability can trigger when you play any action card, even if its are basic. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Valac, the Seeker | Warlord Protocol Card Gallery

    [ELIMINATE] Claim a Territory. Then, you may choose to take an extra turn. If you do, your refresh draw at the end of your current turn is reduced from 5 to 3. Valac, the Seeker Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Valac, the Seeker Bioweapon Greater [ELIMINATE] Claim a Territory. Then, you may choose to take an extra turn. If you do, your refresh draw at the end of your current turn is reduced from 5 to 3. ____________________ Exalted Afda Trihatma WP 094 9 [05/03/2021] Normally, you will draw 5 cards at the end of your turn to refresh your hand. But Valac reduces your end of turn refresh draw from 5 card to 3 cards on the turn you eliminate it. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "I coudn't care less about humanity's war. My work is far more important and I have enough problems dealing with my feeble minded siblings. Now leave me be before I decide to use your corpse for one of my experiemnts." - Valac, the Seeker ____________________ "I coudn't care less about humanity's war. My work is far more important and I have enough problems dealing with my feeble minded siblings. Now leave me be before I decide to use your corpse for one of my experiemnts." - Valac, the Seeker ____________________

  • Augustus & Scar | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 1 resource and burn 1 victory points: Deal X damage and gain +X defense until your next turn. X is equal to the number of times you used ACTIVATE abilities this turn (including this ability). Augustus & Scar Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Augustus & Scar Divine Machine Warlord Human, Mech [ACTIVATE] Pay 1 resource and burn 1 victory points: Deal X damage and gain +X defense until your next turn. X is equal to the number of times you used ACTIVATE abilities this turn (including this ability) . ____________________ Exalted < Card Incomplete > WP 001 [06/08/2022] The defense provided by "Augustus & Scar" is given to the player's warlord (aka, the player). This effect cannot be removed and will remain on the player until the beginning of their next turn. [06/08/2022] The victory points you burn must be in the form of coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Commandeer | Warlord Protocol Card Gallery

    [PLAY] Deal 2 damage and gain 1 resource. If this was played from your hand, you may take control of another player's Non-Exalted Fortification. If you do, place "Commandeer" in that player's discard pile. Commandeer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Commandeer Cybernetic Federation Action [PLAY] Deal 2 damage and gain 1 resource. If this was played from your hand, you may take control of another player's Non-Exalted Fortification. If you do, place "Commandeer" in that player's discard pile. ____________________ Common < Card Incomplete > WP 030 3 [05/02/2021] If you played "Commandeer" from a zone other than your hand (like the recruitment area, the void, your discard pile, etc.), then the second half of its ability will not resolve. [08/30/2021] If you gain control of a fortification with a temporary bonus to its defense value and that bonus would be removed at the beginning of its former controller's next turn, then it will still be removed at the beginning of that player's next turn even though you currently control that card. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Geomancer's Wrath | Warlord Protocol Card Gallery

    [PLAY] Draw a card and gain 3 resources. Then, you may void this card. If you do, select any combination of 2 Fortifications and/or Territories each opponent controls. Destroy all selected Fortifications and burn all selected Territories. Geomancer's Wrath Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Geomancer's Wrath Legacy Militia Action [PLAY] Draw a card and gain 3 resources. Then, you may void this card. If you do, select any combination of 2 Fortifications and/or Territories each opponent controls. Destroy all selected Fortifications and burn all selected Territories. ____________________ Exalted Fahmi Fauzi WP 056 7 [05/03/2021] You can choose anywhere between 0 and 2 cards for each opponent. You can also split the card types (2 Fortifications and 0 Territories, 1 Fortification and 1 Territory, or 0 Fortifications and 2 Territories). Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Combat Medic | Warlord Protocol Card Gallery

    [PLAY] Gain 2 resources.  [ACTIVATE] Pay X resources: Select a Non-Exalted Infantry in your discard pile with a recruitment cost of X and return it to your hand.  Combat Medic Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Combat Medic Legacy Militia Infantry Novan [PLAY] Gain 2 resources. [ACTIVATE] Pay X resources: Select a Non-Exalted Infantry in your discard pile with a recruitment cost of X and return it to your hand. ____________________ Common Felix Hidayat WP 050 4 2 [06/09/2022] If a card asks you to pay X resource, then it is giving you the option to decide how many resources you want to pay for the ability. If you choose to pay 2 resources, then you can return an infantry with a recruitment cost of 2 from your discard pile to your hand. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "Providence was a hellish place to grow up. If you didn't fall in line, Genesis would indoctrinate you into one of their subservient drones. I was lucky though and managed to escape when the Militia sieged the capital 20 years ago. If it wasn't for their sacrifices, there's a good chance I wouln't be here today..." ____________________ "Providence was a hellish place to grow up. If you didn't fall in line, Genesis would indoctrinate you into one of their subservient drones. I was lucky though and managed to escape when the Militia sieged the capital 20 years ago. If it wasn't for their sacrifices, there's a good chance I wouln't be here today..." ____________________

  • Behemoth of Carnage | Warlord Protocol Card Gallery

    [ELIMINATE] Claim a Territory. Then, you may Void a Non-Exalted Territory.  Behemoth of Carnage Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Behemoth of Carnage Bioweapon Greater [ELIMINATE] Claim a Territory. Then, you may Void a Non-Exalted Territory. ____________________ Common Gun Gunawan WP 099 6 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Johanna, the Savage Wolf | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 2 resources: Claim a Territory. Then, burn a Territory you control unless you burn a number of victory points equal to the claimed card's victory value. Johanna, the Savage Wolf Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Johanna, the Savage Wolf United Human Coalition Warlord Human [ACTIVATE] Pay 2 resources: Claim a Territory. Then, burn a Territory you control unless you burn a number of victory points equal to the claimed card's victory value. ____________________ Exalted < Card Incomplete > WP 077 [06/09/2022] You must either burn victory points or a territory card. If the territory you claim has a victory value of 3, then you must choose between burning any territory card you control or 3 victory point. [06/09/2022] The victory points you burn must be in the form of victory coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Jason's Scrapyard | Warlord Protocol Card Gallery

    [TRIGGER] Once per turn, when you play a Fortification, gain 1 victory point. Jason's Scrapyard Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Jason's Scrapyard Cybernetic Federation Territory [TRIGGER] Once per turn, when you play a Fortification, gain 1 victory point. ____________________ Limited < Card Incomplete > WP 124 2 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Zita, the Apostle | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 1 resources: An Infantry you control and any Infantry that shares a faction with it gain +1 attack this turn.  [ACTIVATE] Pay 1 resources: Until your next turn, all your Fortifications and Non-Basic Infantry gain your faction. Zita, the Apostle Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Zita, the Apostle Divine Machine Warlord Human [ACTIVATE] Pay 1 resource: An Infantry you control and any Infantry that shares a faction with it gain +1 attack this turn. [ACTIVATE] Pay 1 resource: Until your next turn, all your Fortifications and Non-Basic Infantry gain your faction. ____________________ Exalted Fahmi Fauzi WP 002 [06/08/2022] Zita's first ACTIVATE ability creates a static effect that persists on your field until the end of your turn. This effect grants an infantry you control +1 attack. Then, each other infantry card on the field that shares a faction with the infantry you targeted will also gain +1 attack. If the targeted infantry card changes or gains a new faction, other infantry of that faction will gain +1 attack too. [06/08/2022] If you target a "Basic Infantry" with Zita's first ACTIVATE ability, then it will gain +1 attack. However, since that "Basic Infantry" is neutral (aka, has no faction), then no other infantry will gain +1 attack. [06/08/2022] Zita's first ACTIVATE ability can increase the attack of infantry cards controlled by other players if they share a faction with the infantry card you targeted. [06/08/2022] Zita's second ACTIVATE ability creates a static effect that persists on your field until the beginning of your next turn. This effect gives your faction to all fortification and non-basic infantry cards you control. Cards you play after activating this ability will gain your faction as well. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "It's frustratingly ironic that I've spent my whole life pursuing a dream of world peace, and yet in all that time all I've known is constant strife and war. I may never know what peace will feel like, but if fighting those that seek to prevent it means future generations can, then I will persevere." - Zita Ashan, Apostle of the Divine Machine ____________________ "It's frustratingly ironic that I've spent my whole life pursuing a dream of world peace, and yet in all that time all I've known is constant strife and war. I may never know what peace will feel like, but if fighting those that seek to prevent it means future generations can, then I will persevere." - Zita Ashan, Apostle of the Divine Machine ____________________

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