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  • War Torn Ruins | Warlord Protocol Card Gallery

    [TRIGGER] When damage dealt by an Infantry's attack causes you to lose victory points, its controller may conquer this card. War Torn Ruins Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: War Torn Ruins Neutral Territory [TRIGGER] When damage dealt by an Infantry's attack causes you to lose victory points, its controller may conquer this card. ____________________ Common Gun Gunawan WP 113 5 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Elymas, the Chancellor | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 1 resource: Draw a card. Then, discard a card unless an opponent lost victory points this turn. Elymas, the Chancellor Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Elymas, the Chancellor Nova Genesis Warlord Novan [ACTIVATE] Pay 1 resource: Draw a card. Then, discard a card unless an opponent lost victory points this turn. ____________________ Exalted Fahmi Fauzi WP 063 [06/09/2022] Losing victory points includes both stolen and burnt victory points. The lost victory points must be in the form of victory coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Herald of Malphas | Warlord Protocol Card Gallery

    [ELIMINATE] Claim a Territory and draw a card.  Herald of Malphas Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Herald of Malphas Bioweapon Lesser [ELIMINATE] Claim a Territory and draw a card. ____________________ Exalted Muhammad Fajri WP 106 5 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Cybernetic Federation | Warlord Protocol

    Learn more about the Cybernetic Federation, one of Warlord Protocol's 6 factions! “The might of our technological prowess once kept our would-be adversaries at a respectable distance. But they have grown to be far more aggressive in recent years. So, unfortunately, we are being dragged into the senseless conflict that has plagued our beloved Nevir for generations. And if a peaceful resolution is not possible, then our enemies will learn why the Federation is not to be trifled with.” - Athena Farron, Admiral of the Cybernetic Federation The Cybernetic Federation About the Legacy Militia: The Cybernetic Federation governs the nation of Jupiter and is led by a small council of oligarchs. Their cities rest upon the sky islands that float high above the planet's surface, and the faction boasts a powerful naval force that has allowed them to stay relatively neutral as the events of the great war played out beneath them. The Federation relies heavily on its fortification cards while its infantry cards serve more of a supportive role. Their primary mechanic allows them to generate synergy through the destruction of their fortification cards. The degree to which they benefit from this mechanic increases with the number of fortifications they control. Additional faction lore coming soon... About the Cybernetic Federation : The Cybernetic Federation governs the nation of Jupiter and is led by a small council of oligarchs. Their cities rest upon the sky islands that float high above the planet's surface, and the faction boasts a powerful naval force that has allowed them to stay relatively neutral as the events of the great war played out beneath them. The Cybernetic Federation's primary mechanic allows them to generate synergy through the destruction of their fortification cards, with a secondary focus on controlling multiple fortifications. This faction relies heavily on its fortification cards while its infantry cards serve more of a supporting role. Faction P laystyle: The Cybernetic Federation is a resourceful faction that focuses on destroying its own fortifications to power its abilities. While destroying your own cards sounds bad at first, the trade-off is always worth it. Every fortification within the Federation's arsenal features a powerful ability that triggers when the card is destroyed. The Federation also provides players with plenty of ways to quickly cycle through their decks and retrieve their destroyed cards. The Cybernetic Federation is probably the most synergistic faction in Warlord Protocol, making them a force to be reckoned with if they go unchecked. However, this also has the side effect of making them less flexible than the other five factions and therefore more difficult to play effectively. That being said, more experienced players may find their playstyle to be satisfying and rewarding. Faction P laystyle: The Cybernetic Federation is a resourceful faction that focuses on destroying its own fortifications to power its abilities. While destroying your own cards sounds bad at first, the trade-off is always worth it. Every fortification within the Federation's arsenal features a powerful ability that triggers when the card is destroyed. The Federation also provides players with plenty of ways to quickly cycle through their decks and retrieve their destroyed cards. The Cybernetic Federation is probably the most synergistic faction in Warlord Protocol, making them a force to be reckoned with if they go unchecked. However, this also has the side effect of making them less flexible than the other five factions and therefore more difficult to play effectively. That being said, more experienced players may find their playstyle to be satisfying and rewarding. Cybernetic Federation Cards Coming Soon Coming Soon CLASSIFIED Coming Soon

  • Reconnaissance | Warlord Protocol Card Gallery

    [PLAY] Gain 1 victory point. Then, draw a card. If you control 2 or more Infantry of your faction, draw 2 cards instead. Reconnaissance Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Reconnaissance Legacy Militia Action [PLAY] Gain 1 victory point. Then, draw a card. If you control 2 or more Infantry of your faction, draw 2 cards instead. ____________________ Common < Card Incomplete > WP 059 3 [05/03/2021] You will always gain 1 victory point from playing "Reconnaissance". The only thing that changes is the number of cards you will draw as the ability resolves. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • The Ganymede | Warlord Protocol Card Gallery

    [ACTIVATE] Pay 6 resources: Deal 3 damage. Reduce the cost of this ability by 1 resource for each other Fortification card you control and in your discard pile. The Ganymede Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: The Ganymede Cybernetic Federation Fortification [ACTIVATE] Pay 6 resources: Deal 3 damage. Reduce the cost of this ability by 1 resource for each other Fortification card you control and in your discard pile. ____________________ Exalted < Card Incomplete > WP 024 7 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Herald of Vapula | Warlord Protocol Card Gallery

    [ELIMINATE] Look at the top 3 cards of the Territory Deck. Claim one of them and burn the rest.  Herald of Vapula Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Herald of Vapula Bioweapon Lesser [ELIMINATE] Look at the top 3 cards of the Territory Deck. Claim one of them and burn the rest. ____________________ Exalted Afda Trihatma WP 103 5 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Scar's Hallowed Sanctum | Warlord Protocol Card Gallery

    [TRIGGER] Once per turn, when you play a card of your faction, gain 1 victory point. Scar's Hallowed Sanctum Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Scar's Hallowed Sanctum Divine Machine Territory [TRIGGER] Once per turn, when you play a card of your faction, gain 1 victory point. ____________________ Limited < Card Incomplete > WP 122 2 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Divine Machine | Warlord Protocol

    Learn more about the Divine Machine, one of Warlord Protocol's 6 factions! “Our nation has endured countless assaults from enemies on multiple fronts. And yet, I am afraid that our darkest days are looming just over the horizon. But we are the Divine Machine! And when we are unified, acting as one, no force on this planet has the power to topple our resolve! So to those that seek to destroy all that we have created, I have a simple message for you… You Will Never Succeed.” - Athereal, Guardian of the Divine Machine The Divine Machine About the Divine Machine: The Divine Machine is a spiritual theocracy that rules over the kingdom of Athos. With the help of a highly sophisticated artificial intelligence network, they seek to gain eternal enlightenment by living a life in which they harmonize their minds and bodies with machines. This faction's primary mechanic revolves around generating synergy through the use of ACTIVATE abilities, with a secondary focus on controlling cards of your faction. This faction relies heavily on its infantry cards and exceeds when it comes to dealing sustained damage over time while maintaining a strong defensive line. Faction Playstyle: The Divine Machine is a spiritual theocracy that rules over the kingdom of Athos. With the help of a highly sophisticated artificial intelligence network, they seek to gain eternal enlightenment by living a life in which they harmonize their minds and bodies with machines. This faction's primary mechanic revolves around generating synergy through the use of ACTIVATE abilities, with a secondary focus on controlling cards of your faction. This faction relies heavily on its infantry cards and exceeds when it comes to dealing a sustained amount of damage over time while maintaining a strong defensive line. Faction Playstyle: The Divine Machine is an infantry-focused faction that draws its strength from the solidarity of its citizens. This faction's primary mechanic allows its cards to become more effective when players control multiple cards of their warlord's faction. This includes everything from giving their infantry an attack boost to drawing extra cards as part of the resolution of an ability. The Divine Machine also places a secondary focus on territory control, but to a lesser degree than the United Human Coalition. The Divine Machine is a well-rounded faction that is more than capable of dealing high amounts of attack damage while providing a moderate level of defense. However, this combat-focused strategy is not without its drawbacks. Their ability to interact with and influence the strategies of their enemies is limited at best. Divine Machine Cards CLASSIFIED CLASSIFIED Coming Soon Coming Soon About the Legacy Militia: The Divine Machine is a spiritual theocracy that rules over the kingdom of Athos. With the help of a highly sophisticated artificial intelligence network, they seek to gain eternal enlightenment by living a life in which they harmonize their minds and bodies with machines. This faction's primary mechanic revolves around generating synergy through the use of ACTIVATE abilities, with a secondary focus on controlling multiple cards of your faction. This faction relies heavily on its infantry cards and exceeds when it comes to dealing a sustained amount of damage over time while maintaining a strong defensive line. Additional faction lore coming soon...

  • Providence, the City of Ruin | Warlord Protocol Card Gallery

    [CLAIM] You may force another player to burn 1 victory point. [ACTIVATE] Pay 1 resource and burn 1 victory point: Deal damage equal to the amount of victory points burned this turn.  Providence, the City of Ruin Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Providence, the City of Ruin Nova Genesis Territory [CLAIM] You may force another player to burn 1 victory point. [ACTIVATE] Pay 1 resource and burn 1 victory point: Deal damage equal to the amount of victory points burned this turn. ____________________ Exalted Gun Gunawan WP 129 1 3 [06/09/2022] Providence deals damage equal to the total number of victory points burned by all players this turn. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Time Dilation | Warlord Protocol Card Gallery

    [PLAY] Draw a card and steal 3 victory points. Then, you may choose to take an extra turn. If you do, void this card and your refresh draw at the end of your current turn is reduced from 5 to 3. Time Dilation Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Time Dilation Nova Genesis Action [PLAY] Draw a card and steal 3 victory points. Then, you may choose to take an extra turn. If you do, void this card and your refresh draw at the end of your current turn is reduced from 5 to 3. ____________________ Exalted < Card Incomplete > WP 071 7 [05/03/2021] Normally, you will draw 5 cards at the end of your turn to refresh your hand. But "Time Dilation" reduces your end of turn refresh draw from 5 cards to 3 cards on the turn you void it. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:

  • Card Gallery | Warlord Protocol

    Welcome to the card gallery, a database containing every card in Warlord Protocol. You can browse through the collection and use filters to find cards with certain traits. Click on a card's image for more details about that card (including official rulings). Welcome to the card gallery, a database containing every card in Warlord Protocol. You can browse through the collection and use filters to find cards with certain traits. Click on a card's image for more details and rulings. Card Gallery Reset Filters Filter by Artist Card Type Faction Ability Types Card Rarity Card Subtype Health Points Attack Value Rec. Cost Defense Value Victory Value

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